Zack Fair Demonstrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Emotional Stories.
A major aspect of the allure within the *Final Fantasy* crossover release for *Magic: The Gathering* lies in the manner countless cards depict familiar narratives. Take for instance the Tidus, Blitzball Star card, which offers a snapshot of the character at the very start of *Final Fantasy 10*: a wildly famous sports star whose signature move is a fancy shot that knocks a defender aside. The card's mechanics reflect this with subtlety. This type of storytelling is widespread across the entire Final Fantasy set, and they aren't all lighthearted tales. Several serve as heartbreaking reminders of tragedies fans remember vividly years after.
"Emotional narratives are a vital element of the Final Fantasy franchise," explained a lead game designer on the collaboration. "We built some overarching principles, but ultimately, it was primarily on a case-by-case level."
Though the Zack Fair card isn't a tournament staple, it is one of the collection's most elegant instances of storytelling through rules. It skillfully reflects one of *Final Fantasy 7*'s most crucial story moments brilliantly, all while capitalizing on some of the set's central mechanics. And although it doesn't spoil anything, those who know the story will immediately grasp the significance behind it.
How It Works: Flavor in Rules
At a cost of one mana of white (the color of protagonists) in this collection, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 marker. For the cost of one generic mana, you can remove from play the card to grant another creature you control indestructible and transfer all of Zack’s bonuses, along with an gear, onto that other creature.
These mechanics depicts a moment FF fans are very familiar with, a moment that has been retold multiple times — in the original *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. But somehow it hits powerfully here, communicated entirely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
The Context of the Scene
A bit of history, and take this as your *FF7* spoiler alert: Prior to the primary events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. After extended testing, the pair manage to escape. The entire time, Cloud is barely conscious, but Zack vows to protect his companion. They eventually make it the edge outside Midgar before Zack is killed by forces. Left behind, Cloud subsequently grabs Zack’s Buster Sword and assumes the role of a elite SOLDIER, which leads right into the start of *FF7*.
Playing Out the Legacy on the Tabletop
Through gameplay, the abilities in essence let you recreate this entire sequence. The Buster Sword is a a powerful piece of gear in the set that costs three mana and grants the equipped creature +3/+2. So, for a total of six mana, you can transform Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, letting you to look through your library for an artifact card. Together, these three cards function in this way: You cast Zack, and he gains the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword out of your deck. Then you play and equip it to Zack.
Owing to the way Zack’s key mechanic is worded, you can technically use it in the middle of battle, meaning you can “block” an attack and trigger it to prevent the damage completely. Therefore, you can do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, whenever he deals combat damage a player, lets you gain card advantage and cast two cards for free. This is exactly the kind of moment alluded to when talking about “flavorful design” — not revealing the scene, but letting the gameplay make you remember.
More Than the Obvious Combo
But the flavor here is deeply satisfying, and it extends beyond just Zack and Cloud. The Jenova, Ancient Calamity is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This sort of suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER enhancement he received, which included modification with Jenova cells. This is a small nod, but one that subtly ties the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.
This design doesn't show his demise, or Cloud’s trauma, or the rain-soaked cliff where it happens. It does not need to. *Magic* allows you to relive the passing personally. You choose the sacrifice. You pass the legacy on. And for a fleeting moment, while playing a card battle, you are reminded of why *Final Fantasy 7* is still the most impactful game in the series to date.